You only ever see solid, well built climbing mechanics from higher end games from big studios so I decided to make my own.
Some of the features include:
Adjust hit detection and climbing capsule size.
Adjust climbing speed.
One-shot or continuously check for surfaces that can be climbed.
Multi-directional jumping from one wall to another (up, down, left, and right).
Option to stop moving or climbing off edges or a wall.
Jump off walls.
Mantle
Auto stop climbing upon hitting floors.
Climbing on curved surfaces.
Read more about the climbing mechanic: https://www.linkedin.com/pulse/unreal-engine-5-climbing-mechanic-rohaan-allport/?trackingId=MrEi7paPYEGYCIcERi1gaA%3D%3D
Find out more about Petit Robo: https://www.foxdeninteractive.com/petit-robo
Climb Movement Demo No Debug 4K
Climb Movement Demo Debug 4K 01
Climb Movement Blueprint Settings 02 1080p 2xSpeed
Climb Movement Animation Blueprint