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Dynamic Fire (VFX, Particles & Materials)

Created a dynamic fire Niagara System and Material. Here you can change Material Interface Bindings, the Textures, as well as bind material parameters to Niagara parameters. This unfortunately just shows a small piece of what it's actually capable of. It's call 'Fire' but isn't bound to being used for just fire.

I also took advantage of spawn groups so as to set different properties for particles in the same emitter.

Enjoy!

Fire_01 [4K]

Fire_01 [1440p] 01

Fire wind 01

Flamethrower_01

Fire misty flame

M_Fire_TEST_01

M_Fire_TEST_01

NS_Fire_02 01

NS_Fire_02 01

NS_Fire_02 02

NS_Fire_02 02