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Rohaan Allport
Rohaan Allport
Technical Artist & Technical Animator & Game Developer
Vancouver, Canada

Summary

I grew up drawing with pencil and painting with acrylic paints selling a number of painting. I later did Computer Science and Pure Mathematics and realized I liked programming. I then realized I had an interest in game programming. I freelanced for a few years as a graphic designer designing logos for a number of individuals and companies.
I pursued my passion for Game Design & Development in Vancouver, BC where I studied Game Art & Design at VanArts: Vancouver Institute of Media Arts.

With a combined skillset of math, programming/scripting, 2D/3D art and design, I now do work as a Designer, Technical Artist & Technical Animator.

Skills

UI DesignUX DesignGame DevelopmentGraphic DesignConcept Art3D ModelingProgrammingLogo DesignTexturingRigginganim

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Premiere
Premiere

Reel

Experience

  • Technical Artist at Fox Den Interactive
    VANCOUVER, CA
    November 2022 - Present

    As a Technical Artist I act as a hybrid creator that acts as a bridge between the artist and developer.

    I create and implement front end and in-game UI/UX. I also create reusable VFX and shaders. Research new techniques, workflows and establish proper pipelines and tools.

    Other roles & responsibilities:

    Helped in the formation and structure of Fox Den Interactive.

    Actively establishing workflows and best practices.

    Creating tools for the designers and artists.

    Optimizing environments, shaders/materials.

    Problem solving and And creating new level design elements.

    Using Nanite and Lumen to create high optimized quality geometry, Real-time GI, reflections and more.

    Working with Animation Blueprints, Animation Assets, Montages, Blendspaces, Aim Offsets and Control Rig

    https://www.foxdeninteractive.com/

  • Technical Animator at Agora Studio
    VANCOUVER, CA
    November 2024 - February 2025

    Contract Freelance role.

    Epic Games Fortnite Technical Animator.

    https://agora.studio/portfolio/613/fortnite

  • Technical Artist & UI Designer at 4D Pipeline
    VANCOUVER, CA
    December 2022 - February 2023

    Designing UI mockups and Assets for VR

    https://www.4dpipeline.com/

  • Technical Artist / 2D Game Artist at 4D Pipeline
    VANCOUVER, CA
    November 2022 - November 2022

    (NDA)

    Creating 2D game environment mockups, assets and level to make the demo not just functional, but also pleasing to the eye.

    https://www.4dpipeline.com/

  • Technical Artist and UI Artist at 4D Pipeline
    VANCOUVER, CA
    August 2022 - October 2022

    (NDA)

    Responsible for executing the final look of the project

    Create wireframes, page layouts, interactions, prototypes, color palettes, icons, and

    3D/2D UI designs across various applications.

    Design and develop new 2D/3D UI concepts using real-time and rendered motion effects.

    Work directly with our development team to implement interactive UI/UX.

    Contribute innovative and original ideas on all aspects of game production and

    development.

    https://www.4dpipeline.com/