Created dynamic explosion VFX for the Petit Robo game. I went overboard with the amount of properties you can change. This is just a small demonstration of what it can do. As usual I've made this in Unreal Engine's Niagara system. I try to keep everything as organized as I posibly can for those that will be using the VFX outside of programming such as animators.
You can find out more here: https://www.foxdeninteractive.com/petit-robo
You can also view our LinkedIn: https://www.linkedin.com/company/fox-den-interactive
Niagara System